Generative Art

Art made by handing creation to rules and algorithms, and how it is done.

Listed in this category 9

Tool / Software

AxiDraw (Evil Mad Scientist)

A desktop drawing machine that holds a pen and draws vector images such as SVG onto paper. Widely used for plotter art, its site provides product information, control software and documentation — a way to turn code-generated lines into real pen drawings.

  • Plotters & Output Devices
  • Generative Art

Channel / Account

Sebastian Lague

Under the banner "Coding Adventures", this channel implements fluid simulation, ray tracing, terrain and planet generation and more from scratch. You see how physics and algorithms turn into images step by step, which makes the techniques easy to adopt.

  • Simulation
  • Shaders & Real-time Rendering
  • Generative Art

Channel / Account

The Coding Train

A creative-coding channel built around p5.js and similar tools. Its "Coding Challenges" build small pieces on fractals, prime spirals, physics simulations and other mathematical and natural phenomena from scratch, on camera. By the same author as The Nature of Code.

  • Generative Art
  • Algorithms
  • Simulation

Studio / Collective Revisited

Nervous System

A studio that designs products and artworks with simulations inspired by natural processes. Founded in 2007 by Jessica Rosenkrantz and Jesse Louis-Rosenberg, it makes 3D-printed jewelry, jigsaw puzzles and more.

  • Generative Art
  • Growth & Pattern Formation
  • Algorithms

Tool / Software

openFrameworks

An open-source C++ toolkit for creative coding. It handles graphics, video, sound and sensor input, and is used to build large installations and performances.

  • Interactive Technology
  • Generative Art
  • Electronics

Tool / Software

p5.js

A JavaScript library that brings the Processing approach to the web browser. It is designed to be accessible to artists, designers, educators and beginners, with an extensive reference and examples.

  • Generative Art
  • Interactive Technology
  • Data Visualization

Tool / Software Revisited

Processing

A flexible software sketchbook and language for learning to code within the visual arts. Started in 2001 by Casey Reas and Ben Fry and now stewarded by the Processing Foundation, it remains a classic entry point to generative art.

  • Generative Art
  • Algorithms
  • Interactive Technology

Studio / Collective

teamLab

A Japanese art collective of artists, programmers, engineers, mathematicians and architects. It creates immersive digital installations that respond to visitors, shown in Japan and around the world.

  • Interactive Technology
  • Generative Art

Artist

Tyler Hobbs

A generative artist who uses algorithms to create painterly work. Besides the work itself, the site publishes essays explaining techniques such as flow fields.

  • Generative Art
  • Algorithms