Shaders & Real-time Rendering

GLSL, distance functions, raymarching — drawing form on the GPU.

Listed in this category 4

Article

Distance Functions (Inigo Quilez)

An article listing signed distance functions for primitives such as spheres, boxes and tori, along with operations like union, subtraction, intersection and smooth blending — all with GLSL code. A reference dictionary for building solids from equations.

  • Shaders & Real-time Rendering
  • Geometry

Channel / Account

Sebastian Lague

Under the banner "Coding Adventures", this channel implements fluid simulation, ray tracing, terrain and planet generation and more from scratch. You see how physics and algorithms turn into images step by step, which makes the techniques easy to adopt.

  • Simulation
  • Shaders & Real-time Rendering
  • Generative Art

Learning Resource Revisited

Inigo Quilez

Articles on computer graphics, mathematics, shaders and fractals. Its explanations of signed distance functions and raymarching are standard references for anyone drawing shapes with equations.

  • Geometry
  • Fractals
  • Shaders & Real-time Rendering

Tool / Software

TouchDesigner (Derivative)

A node-based visual programming environment developed by Derivative in Toronto. It is widely used for real-time visuals, projection and sensor-driven interactive work.

  • Interactive Technology
  • Shaders & Real-time Rendering
  • Data Visualization