Learning Resource ✦ Often revisited

Inigo Quilez

Articles on computer graphics, mathematics, shaders and fractals. Its explanations of signed distance functions and raymarching are standard references for anyone drawing shapes with equations.

Open page ↗ iquilezles.org

Categories
Media
Technologies
Languages
English
Listed
Last checked

Pages from this site

Article

Distance Functions (Inigo Quilez)

An article listing signed distance functions for primitives such as spheres, boxes and tori, along with operations like union, subtraction, intersection and smooth blending — all with GLSL code. A reference dictionary for building solids from equations.

  • Shaders & Real-time Rendering
  • Geometry