Media

Real-time Graphics

13 entries related to the media “Real-time Graphics”.

Institution

4D2U Project, National Astronomical Observatory of Japan

The site of the National Astronomical Observatory of Japan's project for turning astronomical research into images. It offers Mitaka, free software for travelling from Earth out to the large-scale structure of the universe, along with simulation-based films and VR works — reference material for visualising celestial motion and orbits.

  • Celestial Orbits
  • Data Visualization

Learning Resource

aldus nexus

A personal site collecting algorithm experiments and visual toys. Fractals, reaction–diffusion, chaos, the n-body problem, boids, the travelling salesman problem, Voronoi diagrams and more can be set in motion and explored in the browser.

  • Algorithms
  • Simulation
  • Fractals

Article

Distance Functions (Inigo Quilez)

An article listing signed distance functions for primitives such as spheres, boxes and tori, along with operations like union, subtraction, intersection and smooth blending — all with GLSL code. A reference dictionary for building solids from equations.

  • Shaders & Real-time Rendering
  • Geometry

Learning Resource

earth :: global map of wind, weather and ocean conditions

A browser-based globe that renders global wind, temperature, ocean currents, waves and other weather data as flowing streaks, with switchable projections and layers. Its way of drawing a vector field as countless moving particles carries straight over to visualising mathematical vector fields.

  • Data Visualization

Tool / Software

Fourier Epicycles (aldus nexus)

An interactive piece that redraws any closed shape — a freehand drawing, an uploaded image, or the outline of a country or city — with a chain of spinning circles. You can change the number of circles to see how the approximation improves, and display the spectrum of circle sizes and the breakdown into sine waves in x and y. Circles riding on circles is the same idea that drives spirograph curves.

  • Orbits & Curves
  • Algorithms

Tool / Software

KnotPlot

The home of a program for drawing mathematical knots and links in three and four dimensions and reshaping them interactively, with a gallery of images made with it. Available for Windows, macOS and Linux — a tool for treating knots as closed curves to shape.

  • Topology
  • Orbits & Curves

Learning Resource

Musical Toys

A collection of musical toys to play in the browser. Musical Spirograph turns a spirograph into musical patterns; others include pendulum waves, Polyrhythm with its polygons, Cellular Sequencer built on the Game of Life, and Wave Drawer for drawing a waveform and hearing it — many let you see and hear a mathematical mechanism at work.

  • Orbits & Curves
  • Vibration & Waves
  • Interactive Technology

Channel / Account

Sebastian Lague

Under the banner "Coding Adventures", this channel implements fluid simulation, ray tracing, terrain and planet generation and more from scratch. You see how physics and algorithms turn into images step by step, which makes the techniques easy to adopt.

  • Simulation
  • Shaders & Real-time Rendering
  • Generative Art

Learning Resource Revisited

Inigo Quilez

Articles on computer graphics, mathematics, shaders and fractals. Its explanations of signed distance functions and raymarching are standard references for anyone drawing shapes with equations.

  • Geometry
  • Fractals
  • Shaders & Real-time Rendering

Tool / Software

openFrameworks

An open-source C++ toolkit for creative coding. It handles graphics, video, sound and sensor input, and is used to build large installations and performances.

  • Interactive Technology
  • Generative Art
  • Electronics

Tool / Software

p5.js

A JavaScript library that brings the Processing approach to the web browser. It is designed to be accessible to artists, designers, educators and beginners, with an extensive reference and examples.

  • Generative Art
  • Interactive Technology
  • Data Visualization

Tool / Software Revisited

Processing

A flexible software sketchbook and language for learning to code within the visual arts. Started in 2001 by Casey Reas and Ben Fry and now stewarded by the Processing Foundation, it remains a classic entry point to generative art.

  • Generative Art
  • Algorithms
  • Interactive Technology

Tool / Software

TouchDesigner (Derivative)

A node-based visual programming environment developed by Derivative in Toronto. It is widely used for real-time visuals, projection and sensor-driven interactive work.

  • Interactive Technology
  • Shaders & Real-time Rendering
  • Data Visualization